Games

Shadowbound

How to play Shadowbound

Your fight pauses while you read. Close help and choose Resume fight when ready.

Controls

Move / jump / low stance
W A S D or arrow keys; hold movement buttons with mouse, pen or touch
Mouse arena shortcuts
Hold left mouse to attack, right mouse to guard, middle mouse to kick; all combat actions also have clickable/touch buttons
Combat defaults (rebind in Settings)
J attack · H heavy strike · K kick (also in air) · L guard · U throw · I shadow strike
Evade / ranged defaults
Q roll · O ranged knife (three per match)
Low attack
Hold S / down while attacking
Pause
P / Escape · Pause button

How to play

Silhouette martial arts across six chapters: master weapons, defeat bosses, and upgrade your fighter.

Original silhouette combat with six chapters. Default controls: J attacks, H makes a slower heavy strike, K kicks (including during a jump), L guards, U throws, Q rolls, O throws a knife, and I uses one of three shadow strikes per round. Hold down with an attack for a low strike. Defeat each opponent to unlock the next; replays earn smaller rewards. Export a save from Settings to back up this device’s progress.

Jump then kick for an airborne strike. Heavy strikes hit harder but leave a longer opening. Guard high attacks; crouch under high strikes and use low attacks against guarding opponents.

1 player · Keyboard · Mouse · Touch

Next game: Embervale →
Level 10 coins0/36 victories
AN ORIGINAL MARTIAL ARTS ADVENTURE

SHADOWBOUND

Broken Dojo · Chapter 1

New to Shadowbound?

Learn the controls in six short, hands-on lessons. No equipment or experience needed.

Chapter 1 · Broken Dojo

The bell that never rang

At dawn, the dojo bell falls silent. Your shadow moves a heartbeat before you do. Master Ren has sealed the mountain road until you can prove that the darkness at your feet still answers to you.

  1. FIGHT 1

    Ash

    Counterfighter · Unarmed · 50 coins

  2. FIGHT 2

    Vesper

    Pressure fighter · Daggers · 56 coins

  3. FIGHT 3

    Flint

    Heavy striker · Sword · 62 coins

  4. FIGHT 4

    Reed

    Distance keeper · Staff · 68 coins

  5. FIGHT 5

    Kestrel

    Sweep specialist · Spear · 74 coins

  6. BOSS

    Master Ren

    Counterfighter · Hammer · 120 coins

Complete fights in order. Boss victories open the next chapter.

Fight challenge

Win using kicks: weapon attacks, throws, knives and abilities are disabled.

0/108 challenge victories. Challenges do not advance the campaign.

Opponent styles: counterfighter, pressure fighter, heavy striker, distance keeper, sweep specialist. Bosses signal their signature attack; landing a hit during preparation interrupts it.